Til aka Albatros is the lead level designer of Zeitgeist. He's also the main author of
the Zeitgeist background story, game design and press work are also largely in his
responsibility. He also creates textures and models for the game.
After years of designing levels, mostly for DoD:S, where his name might sound
familiar to some people still, he started writing on "Zeitgeist" in summer of 2008.
Besides his work on Zeitgeist, he's always keeping busy creating / editing levels
for various other games and modifications like Resistance and Liberation, Ham and Jam,
Raindrop, Canvas or Nuclear Dawn.
He's studying laws at the Eberhard-Karls-University in Tübingen since 2006.
Patrick "Nauz" Holetzky
3D Modeler
Email: patrick at holetzky.de
The job of 3D modelling is currently done by Patrick (Nauz). Furthermore he is responsible for designing the homepage of Zeitgeist. In the past he mainly helped Til (Mapper) out with map-details, but he will also create the weapons for Zeitgeist prospectively.
Nauz gained his first modding-experiences in a Half-Life 2 Deathmatch modification called "FragOut!", in which he modeled, textured and animated all weapons. He is also helping another Half-Life 2 modification called "The Gate 2" out doing some smaller modeling jobs.
Patrick is studying Digital Media (Games & Animation) at the Unviersity of Applied Scienes Darmstadt since October 2010.
Jonas "Jonko" Lang
Music Composer
Email: jonas.lang at northcapestudios.com
Jonas aka Jonko is responsible for the soundtrack. His musical education began when he started taking piano lessons at the age of 7. Between the ages of 11 and 15 he attended the State School of Music in Montabaur. He made his first experiences with composing when he was 14 and has constantly improved his skills since then.
Besides the music, Jonas also does some design jobs as for instance the Zeitgeist logo.
Jonas currently attends high school in Gießen.
Adrian Rivinius
Concept/ 2D Artist
Email: adrian.rivinus at northcapestudios.com
Adrian is a passionate design expert, and currently studying transportation design at the Johanneum, Graz.
He's been actively pursueing a carreer in automotive design, that, among other stations, also led him to work for Luigi Colani in Karlsruhe, Germany.
He's creating concepts and sketches for Zeitgeist, as well as illustrator images.
Martin "King Arthur" Hentzel
Level/ Environment Artist
Email: martin.hentzel at northcapestudios.com
Martin is from Hessen, Germany, and he's studying computer science in
Gießen.
While he's studying informatics, and thus, coding,
he's all the same providing us with some dead-on, state-of-the-art level design,
texture and model content.
In the past, he has been designing levels for Hl1 and CS 1.6, changed to Source
at some point and may be known to you from some of his previous levels, most
notably de_wellness and de_dreamvillage.
Jutta "Nele" Binder
Voice Actor/ 2D Artist
Email: jutta.binder at northcapestudios.com
Nele started sketching in her youth.
She has been studying art therapy, and spends lots of time painting. To Zeitgeist, she contributes sketches and bits of voice acting.
Felix "MoreDread"
Character Artist
Felix is our lead character modeler. Beneath our main character, he takes care of the entire cast, our motion capturing system and many side aspects that are linked to characters such as clothing and luggage. He also does lots of anatomic research to make our characters animations and behaviour as realistic as possible.
Christian "don.banane" Buttner
Lead Programmer/Engineer
Email: christian.buttner at northcapestudios.com
Chris has been fascinated with computers and programming since his childhood. He discovered the Source Engine in 2008 with Garry's Mod, where he learnt a lot about modeling, mapping, the Source SDK and much more.
After goofing around with some projects there, he focused on mod development (primarily on programming and the Source codebase), until he eventually joined the Zeitgeist team in 2011 to put his knowledge of the Source Engine to good use. His main job is programming and solving technical problems.
Chris is currently studying "Informatics: Games Engineering" at the TU Munich.
Stephan "neahc"
Visual Artist
Born in 1971 in northern Germany, Stephan combines a whole lot of creativity with Experience. He currently creates advanced detail-, vegetation and dynamic props for Zeitgeist, helping to improve our visuals with his excellent work.